In Feburary 2016 24,
Browse to your saved Publisher file on your computer, but do not open it.
Right-click the file and choose 'Send to' from the menu.
Select 'Compressed (zipped) folder.' Publisher files often contain images, multiple fonts and formatting that increase the file size. Compression lets your computer store these items in a smaller package.
Hover your mouse pointer over the compressed/zipped file when the process completes. A window with the file's size should appear next to your pointer, and it will be less than the original file's size. If this is small enough to send, simply attach the compressed folder to your email and mail it as you normally would. Compression amounts vary according to file, so this may or may not shrink the file size enough for standard email.
Third-Party Senders
Visit a file transfer site that helps users send large emails, such as Pando, You Send It or Send This File (see Resources). Most file transfer sites offer free services for sending single files, and charge only for multiple files or faster delivery. However, some free services have size limits, so read the specifications carefully before choosing a service.
Browse to the Publisher file on your computer through the site's upload interface and upload your Publisher file into the system.
Enter your email recipient's address and your email address in the appropriate fields, and follow any other onscreen instructions to complete the process.
Notify your file's recipient in a separate email to expect the file, especially if that person is wary of downloading files from the Internet.
In Feburary 2016 24,
Showing posts with label pointer. Show all posts
Showing posts with label pointer. Show all posts
Wednesday, 24 February 2016
Tuesday, 16 February 2016
How to Convert Epoch Time in C++In Feburary 2016 16,
In Feburary 2016 16,
Include the C++ standard library's time functionality into your application. Add the following line to the top of your include list:include
Obtain the seconds elapsed since the epoch, and store it locally. Do this by calling time(), and storing the result into an object of type time_t. The time function also accepts a pointer to an object of type time_t as an argument, but it is simpler to store this object locally on the stack:time_t timeSinceEpoch = time(NULL);
Create a time structure to store the result of the time conversion. This structure is defined in the time.h header file as a structure named tm, and provides conveniently-named member variables for each component of the converted time:tm timeResult;
Use one of the built-in conversion functions to store the time_t value obtained earlier as a tm structure. For simplicity, the following code converts a time_t object into a UTC tm structure:timeResult = gmtime( &timeSinceEpoch );
In Feburary 2016 16,
Include the C++ standard library's time functionality into your application. Add the following line to the top of your include list:include
Obtain the seconds elapsed since the epoch, and store it locally. Do this by calling time(), and storing the result into an object of type time_t. The time function also accepts a pointer to an object of type time_t as an argument, but it is simpler to store this object locally on the stack:time_t timeSinceEpoch = time(NULL);
Create a time structure to store the result of the time conversion. This structure is defined in the time.h header file as a structure named tm, and provides conveniently-named member variables for each component of the converted time:tm timeResult;
Use one of the built-in conversion functions to store the time_t value obtained earlier as a tm structure. For simplicity, the following code converts a time_t object into a UTC tm structure:timeResult = gmtime( &timeSinceEpoch );
In Feburary 2016 16,
Subscribe to:
Comments (Atom)